UPDATE: Due to the stagnancy apparent in the DeSmuME project, new WIP releases will not be made available mainly because releasing new ones would be utterly useless.
July 10, 2007 Build
- DeSmuME 0.7.2 official release
June 12, 2007 Build
- DeSmuME 0.7.1 official release
Pre-0.7.1 Builds:
May 28, 2007 Build
- Fixes to visual disassembler
- Some 2D speed increases
- Other minor bug fixes
May 11, 2007 Build
- DeSmuME 0.7.0 official release
Pre-0.7.0 Builds:
March 17, 2007 Build
- Added Shash's 3D Support
(Note that this slows down the emulator a lot)
March 5, 2007 Build
- Sprite Rotation for alternate sized sprites works now
(Fixes Super Princess Peach and Megaman ZX crashes)
March 2, 2007 Build
- Sprite Rotation now supported
- Minor graphical fixes
February 23, 2007 Build
- Redundant code removed resulting in slight speed increase
- Minor bugfixes
February 16, 2007 Build
- Preliminary foundation established for 3D support
- Some FAT issues fixed
- Minor bugfixes
February 12, 2007 Build
- Fixed potential memory leak
- Fixed issues with hardware sound buffering on some cards
- Slight graphical fixes
- Other bugfixes
February 4, 2007 Build
- DeSmuME 0.6.0 official release
Pre-0.6.0 Builds:
January 31, 2007 Build
- Various buffer overflow fixes
January 27, 2007 Build
- Compiled without SSE2 Extensions (negligible difference)
- Slight CPU fixes
- Includes Save State support (Requires zlib1.dll - see below)
January 26, 2007 Build
- Initial WIP Release
- Changes from 0.5.0:
- Various ARM CPU fixes
- Preliminary WiFi support
- Various Graphical Fixes
- Window Stretching (1x-4x)
- Optimizations to Improve Speed
ZLIB1.DLL - Required for all builds January 27 and later